Details
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Type:
Bug
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Status: discussion (View Workflow)
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Priority:
Minor
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Resolution: Unresolved
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Affects Version/s: Requiem 1.8.0, Requiem 1.8.1
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Fix Version/s: None
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Component/s: Core Mod
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Labels:
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Complexity:minor
Description
As pointed out by deane9850 at the Nexus forums, some creatures like random dogs move very slow in Requiem 1.8. This happens because the exhaustion based-speed penalties are now applied to each and every NPC. These creatures however have less than 30 health and/or stamina and thus trigger the debuffs permanently.
To solve the issue, it should suffice to add a condition that the base-value of the attributes should be at least 30 points.