Derived Attributes System affects one- and two-handed expertise instead of damage

Description

The script handling the derived attributes is still using the onehandedmod and twohandedmod actorvalues instead of the their ...powermod pendants. Given the pecularities how unarmed and dagger damage is handled, this can even cause a penalty to expertise for stamina-focused characters.

Acceptance Criteria

  • The derived attributes system correctly modifies the damage and leaves expertise values unchanged.

  • The fix does not cause persisting damage to existing savegames.

Testing instructions

use an existing 3.0.0 savegame with damaged expertise values from the derived attributes system and upgrade it to 3.0.1. After the update the damage should be repaired.

Assignee

ogerboss

Reporter

ogerboss

Affects versions

Fix versions

Priority

Critical

Components

Configure