Alcohol consumption sound for far away NPCs has the same volume as for nearby NPCs

Description

When NPCs consume alcohol, the sound is played at high-volume, even if the NPC is far away, similar to as if the player would consume the booze themselves. At the same distance, other sounds like the consumption of a healing potion are not audible at all. (The attached screenshots show the distance measurements when the test guard consumed booze/healing potion when fighting a doped mudcrab.)

Acceptance Criteria

  • The alcohol consumption from far-away NPCs should not be audible.

Testing instructions

None

Assignee

thetrader

Reporter

ogerboss

Affects versions

Fix versions

Priority

Minor

Labels

Components

Configure