Inconsistent usage of "automatons", "constructs" and "machines" in magic effects

Description

Requiem uses the terms "automatons", "constructs" and "machines" interchangably in its magic effect descriptions to refer to the Dwemer automatons. For a player who only sees the ingame descriptions, but not the underlying conditions it's hard to understand if these are referring to the same sets of creatures or perhaps somewhat different subsets. Example FormIds for this inconstent usage are:

  • 0607217C - constructs

  • 06458466 - automaton

  • 0001CEA7 - machines

Acceptance Criteria

  • magic effects reference dwemer automatons consistently (my preference is "automatons")

Testing instructions

None

Assignee

Unassigned

Reporter

ogerboss

Affects versions

Fix versions

None

Priority

Minor

Labels

Components

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