Requiem 3.0.0 - "Consign To Oblivion"

New Features

A new Armor Penetration and Arrow Resistance System

  • Expertise has been introduced for One-Handed, Two-Handed and Marksman and measures your armor penetration power.

  • All effects that grant expertise are explicitly listed as such in perk, item or magic effect descriptions. Your total expertise for each skill can be checked in the Skills MCM.

  • Melee armor penetration is applied only to power attacks; standard attacks have no armor penetration at all. All ranged attacks are armor penetrating, but ammunition quality is the determining factor.

  • Each weapon now deals a dedicated damage type. (slash, crush, pierce or ranged)

  • Each armor cuirass has its own weak points and strengths which determine how easy it is to penetrate the armor with a given damage type. (Can be checked in the active magic effects menu.)

  • All weapons now gain notable armor penetration from perks, but blunt weapons generally remain the most efficient ones.

  • Introduced perks for dagger specialization in the One-Handed tree. These provide expertise bonuses and a moderate sneak-attack bonus that applies to all targets, even those normally immune.

  • Armor penetration and damage reduction calculation does not include any randomness.

  • Maximum damage reduction from armor rating has been limited to 80%.

  • Armor penetration can negate at most 80% of the target's armor rating.

  • Hidden armor rating has been removed, cuirasses receive +55 armor rating instead, all other armor items +15 (applied after Reqtificator scaling).

  • Creature resistances have been reworked to use the same rules as humanoid foes.

  • In-game documentation is available in Skyrim's help menu.

Other Tweaks

  • All hidden armor rating is removed; instead cuirasses get +55 armor rating and all other armor items get +15 armor rating. Note to mod authors: Armors with the REQ_KW_AlreadyReqtified keyword need to be manually updated to this change.

  • Daedric weapons no longer have any hidden armor penetration bonuses.

  • Draconic Blacksmithing requires either Ebony or Glass Smithing as a prerequisite. Ebony Smithing is required to crafting Dragonplate armor, Glass Smithing is a prerequisite for Dragonscale armor. Dragonbone Weapons can be crafted with either prerequisite perk. Daedric smithing is now an optional perk which can be taken after Ebony Smithing.

  • Requiem's plugin description now contains the Smash.ForceAll tag to work better with Mator Smash.

  • The skills MCM contains a new page displaying your expertise values.

  • Several followers have one or more lockpicking perks and can now help you out with locks you encounter on your travels.

  • Several edits to improve merging of leveled lists.

  • (Re)Added the "WISpellColorful" keyword to the CandleLight spell, which makes NPCs comment about your magic.

  • Various ebony items can be found on the Katariah.

  • Dragons in the Forgotten Vale are always the strongest type.

  • Guard start commenting 'So you can cast a few spells. Am I supposed to be impressed?' after you have learned five spells.

  • Dawnguard and Vigilants of Stendarrs (including Vigilant Tyranus) are only hostile on sight to starving vampires. You can now visit Fort Dawnguard as a non-starving vampire to start the Dawnguard questline normally.

  • Salma in Ironbind Barrow has appropriate training for the gear she's using.

  • Renamed alchemy, food and enchantment effects to be more useful and consistent.

  • The skeletons in the Hall of the Dead of Whiterun will no longer pursue you outside the catacombs.

  • All Dragonpriest masks are now classified as clothing and have a weight of 2 units.

  • A hint to use silver against undead is provided.

  • Expertise bonuses from lockpicking perks are not shown in the active magic effects menu.

  • Re-adds racial ability to horses.

  • Horses have medium impact set.

  • Load screens now include Requiem books and long screens are shorter.

  • Drunks like free Cinnabar Beer.

  • NPCs with with high level Marksmanship, One-Handed and Two-Handed perks also have the previous perks.

Bugfixes

  • The Oghma Infinium properly grants the reward also if you read the book before completing the quest.

  • Blackblood Marauders no longer attack each other.

  • Veren no longer attacks Thorek in the final fight.

  • Delevels bows used by Goldenglow Estate mercenaries.

  • Delevels leveled lists that contain enchanted rings.

  • Delevels Fjola, Umana and Sulla Trebatius.

  • Corrects chance to yield nothing of a leveled list that contains enchanted rings.

  • Thalmor carry a dagger instead of a longsword as their backup weapon.

  • The giant in Giant's Grove drops all his loot upon death.

  • Silver Tanto is accepted as an ingredient for a certain Atronach Forge recipe instead of a Dwarven Longsword.

  • LItemWeaponBlacksmithBow75 has the same content as LItemWeaponBowBlacksmith.

  • Removes The Changed Ones, The Anticipations, Arcana Restored, The Night Mother's Truth and Rislav the Righteous from Requiem because these books already exist in the base game.

  • Chief Burguk carries only one shield.

  • Master Destruction perk now grants Lightning Cascade correctly when selected.

  • Imperial soldiers and Penitus Oculatus agents carry an imperial dagger instead of a steel dagger.

  • The Dawnguard blacksmith sells Silver Scimitars, Silver Katanas and Silver Tantos.

  • Valdimar's class is set to level Heavy Armor.

  • Empowering Veil of Silence doesn't increase upkeep cost.

  • Lock bashing works properly on all wooden doors.

  • All Alik'r have a chance to drop Venomous Spittle.

  • NPCs use up ammunition when using the Dragonbone Bow.

  • NPCs don't make comments about dangerous magic when the player has the Dawnguard Rune Shield equipped.

  • Renames Frightening Orb to Fear because during "First Lessons" Faralda may ask you to cast a Fear spell.

  • Sabre Cat Eye can be sold to vendors.

  • Flurry increases weapon speed when wielding a single weapon.

  • When dual-wielding two different weapons, Sword Focus only increases weapon speed of the sword.

  • Summoned Potent Ice Wraiths don't drop lootable ice piles.

  • Vilkas now has all follower-specific features, e.g. he can use bags of holding and benefit from the leadership perk.

  • Drinking a potion of restore health plays a sound.

  • Removed non-functional poison attacks from Invisible Entities.

  • Several NPC-exclusive arrows/bolts have been given the same stats as their playable counterparts. (e.g. Dwemer Sphere bolts and Soulcairn Keeper arrows).

  • The Legendary Steelplate armor (contributed from the mod SPOA Silver Knight Armor) textures have been updated and will no longer cause graphics issues on low-quality settings.

  • Building the Frostbite Spider Trophy requires Venomous Spittle.

  • Vampires have tripled stamina and magicka regeneration independent of race.

Reqtificator and Installation changes

  • The Reqtificator now supports Java 11. Using Java 11, the UI will be rescaled on high-resolution screens to have a decent, readable size.

  • Downgrading save games to older versions is not supported and Requiem will no longer allow this. In case you really want to downgrade to an older version, you must load a savegame that was made before updating to a newer version.

  • Improved error diagnosis for Reqtificator launch failures.

  • The optional Vanilla Dragonborn plugin now has an explicit dependency on Requiem.esp to enforce the correct load order.

  • The in-game message boxes for installing and updating Requiem have their confirmation messages changed to clarify that you're expected to acknowledge the message.

  • LOOT v0.13.0 and later should produce decent Requiem load orders again.

Typos, Grammar fixes and better wording

  • Fixed a typo in Soul Husk's description.

  • Changed the message a player receives when a new Word is learned.